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Draw in New Plane Autocad

Drawing planes are used to add geometry to the model. Instead of the liberty of adding the geometry in 3D space, the geometry is always snapped into the plane. In add-on to the obvious advantage of being able to draw apartment geometry, regions created with construction objects drawn in a airplane can be meshed with the 2d mesher. Encounter the page Meshing Overview: Meshing Hand-built Models: 2nd Mesh Generation for details.

When using a cartoon aeroplane, the FEA Editor surround is in sketch mode. Hence, the terminology sketch and drawing plane volition exist used interchangeably.

Create a plane

Additional planes can be created past using Describe Describe New Sketch Plane, or by correct-clicking on the Planes branch of the tree view and choosing New Plane.

You lot tin can select between the three planes parallel to the global axes (XY, YZ or XZ). You can also select the Avant-garde choice or the 3 points pick to define an off-centrality aeroplane. Activating the Use Offset check box will allow you to get-go ane of the global planes from the origin. A positive offset places the aeroplane in the positive direction. For example to describe in the 10=10 plane, select the YZ choice, activate the Apply Start cheque box and type 10 in the adjacent field.

Enter, utilize, and get out Sketch Style

To enter sketch mode to draw on a plane, correct-click the desired cartoon plane in the tree view and choose Sketch. When in sketch mode, a filigree volition appear in the display area and the drawing airplane is shown in bold in the tree view. All sketching will be done in this plane. The grid can be turned off by correct-clicking on the plane in the tree view and clearing Visibility. The spacing of the grid tin can be customized on the Options Sketching tab.

Geometry is added to the sketch just like any other geometry: use the commands on Draw and Design panel of the Depict tab. All backdrop such as role, surface, and layer number, and whatsoever object-specific input, are used in the sketch mode just like it is in the 3D mode. (Run across the folio Adding Geometry for details.) The merely real difference between adding these objects in 3D style versus adding them in sketch mode is whether the entered points snap to the drawing airplane or not.

When cartoon sketch entities, if the cursor is close to a grid point, a lock icon will appear on the cursor. If you click, the item you are drawing will be snapped to that grid betoken. As well, you can snap the new geometry to existing geometry. The points volition be projected into the drawing plane.

When an item is added to a sketch, a branch is created nether the appropriate function that lists the drawing plane, and this branch includes an entry for each particular drawn in that sketch. Click the drawing plane entry under the part to highlight the corresponding items.

To exit sketch fashion, right-click the drawing plane and conciliate Sketch. Too, activating the sketch mode for another airplane will deactivate the sketch way for the current plane.

Copy between sketches

Hither are the ways to copy items or sketches to other sketches:

  • Change Plane. All structure objects assigned to a sketch (the Plane entry in the tree view listed under the part) tin can be moved or copied to a different plane. Right-click the sketch entry and choose Change Plane. The Transfer to Different Airplane dialog will announced and listing the available planes in the Target Plane drop-downwardly. (If necessary, create the new target plane beforehand using Draw Draw New Sketch Plane.) If the Copy to target aeroplane selection is not activated, the selected sketch volition be moved to the target plane. When the two planes are parallel, the move or copy functioning is direct frontward. When the ii planes are not parallel, then the transformation may be harder to visualize (but is even so straight forward). The 3D coordinates of each object are converted or projected to local (U,V) coordinates within the existing sketch. The objects are placed in the target aeroplane with the same (U,5) coordinates, and then converted to 3D coordinates. And so, if a structure line is from (0, 3, 4) to (0, half-dozen, 8) and sketched in the global YZ plane, it would parameterize as a line from (3,4) to (vi,8) in (U,5) space. These same (U,5) coordinates in the global XY plane would transform to a line from (3, 4, 0) to (vi, 8, 0) in 3D infinite. Note that the office, surface, and layer number of the construction objects are not changed, then the branch for the new sketch appears in the aforementioned part every bit the original sketch.
  • Copy and Paste. Private construction objects in one sketch of a role can be copied (or cut) and pasted into the same sketch aeroplane in another part. Select the objects (either in the tree view or in the display area), right-click and choose Re-create or Cutting. Then select the target sketch plane in the tree view, right-click, and choose Paste. Also, you can drag the entries from the sketch in i part to the same sketch plane in some other part and drib them into the sketch. Naturally, this operation requires that the target sketch exists in the target part. Other than changing the part number of the copied object, the surface and layer number remains the same.

Notation: If a construction object in a sketch is selected and changed with the Draw Design Move or Re-create command, and so the object is no longer associated with a sketch. Information technology becomes a 3D Object and is listed in a separate branch under the role.

Catechumen from 3D objects to a sketch

There are situations in which a construction object is not in a drawing plane, and then the tree view lists the item as a 3D object. Some commands are not available on 3D construction objects, such as 2nd meshing. These 3D objects can exist copied to a sketch as follows:

  1. Select the 3D structure objects with the Selection Select Construction Objects command.
  2. Copy or cut the objects to the clipboard. Right-click and choose either Cut or Re-create.
  3. Actuate the drawing airplane into which the objects should go. (Correct-click the appropriate plane under the Planes branch of the tree view and cull Sketch.)
  4. Paste the 3D objects into the part. Right-click the part name in the tree view and choose Paste. Note that the object must be pasted into a sketch on a different part than the original objects.

Note that the original 3D construction object is not projected into the drawing plane. Therefore, the object should lie in the airplane into which it is being pasted.

Calculate the backdrop of a sketched region

The cross sectional properties of a sketch tin can be calculated. The guidelines for the sketch or sketches are equally follows:

  • Depict the region to be calculated using construction objects.
  • Draw the objects while in sketch fashion.
  • The objects can be in different parts but need to be in the same drawing plane. The combination of all parts on all selected sketches will define the region or regions.
  • Whatever drawing plane can be used. The results will exist in the local coordinates of the plane.
  • The sketch must enclose an expanse or multiple areas.
  • Holes within the area are permitted.
  • Regions can overlap, in which case the overlap region is calculated as if it were a hole, but dissever regions should not touch. See the post-obit effigy.

(a) Two overlapping regions (higher up) are supported by the 2D Moment of Inertia computer. The overlapping region between the foursquare and the circle is interpreted as a hole in the cross section. The calculations are based on shaded the regions (below).

(b) Two regions that practise not overlap (higher up) are not supported past the 2D Moment of Inertia calculator. When the command is executed, the problem areas are identified with the inverted triangles (below) .

To calculate this area, remove the line in common between the square and the semi-circle, creating a single, contiguous region. (Alternatively, duplicate lines could be used where the regions meet—one for the square and one for the semi-circle. For example, duplicate lines are required if the square and semi-circle belong to separate parts, and the 2 regions will be meshed with the 2D mesh engine.)

Once the sketches are fabricated, either select the aeroplane in the Planes branch of the tree view or select the plane entries in the tree view nether the function, and then right-click, and choose 2D Moment of Inertia. Selecting the Planes co-operative is equivalent to selecting each of the private planes appearing under each part. The calculator volition split the combined sketches into a serial of horizontal rectangular strips and perform a numerical integration based on these strips. The results are given in the 2D Moment of Inertia Results dialog and consist of the following:

  • Area
  • Center of Gravity location, given in local coordinate system of the plane (u,five). The global coordinates of the center of gravity can be determined by inquiring on the structure vertex that is added to the model.
  • Area moment of inertia virtually the horizontal and vertical axes of the aeroplane (u and v axes) passing through the eye of gravity of the sketch. The orientation of these axes is given equally a vector in global coordinates in the Local Orientation

A structure vertex is likewise added to the model at the location of the center of gravity.

Tip: The accurateness of the calculation depends on the number of divisions used to split the sketch into rectangular strips. The height of the sketch (in the v direction) is divided into the number of divisions specified under the Options Sketching tab.

The Save Results dialog volition announced when the Salvage button is clicked. Choose the file proper name and location of the area calculation results. Activate the Append bank check box on the Salvage Results dialog before clicking the Salvage button to append the current results to an existing file. Otherwise, the existing file volition be overwritten with the electric current results.

Similar calculations can be performed on fully meshed models past using the Analysis Analysis Weight and Center-of-Gravity command. Run across the page General Options: Weight and Middle of Gravity Figurer.

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Source: https://knowledge.autodesk.com/search-result/caas/CloudHelp/cloudhelp/2015/ENU/SimMech/files/GUID-76FAF0C3-E0D6-4964-A181-A0842FEAE346-htm.html